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SAMUIMC

Features

Everything SAMUIMC does — and what comes next

Features marked Live are running in production today. Everything else is labeled exactly as it is: planned or future. No marketing inflation.

Server Management

  • Server creation

    Live

    Create game servers from the panel in a few clicks.

  • Automatic provisioning

    Live

    Download, verification, installation and setup happen automatically.

  • Start / stop / restart

    Live

    Full lifecycle control from the panel.

  • Server adoption & migration

    Live

    Adopt existing servers into SAMUIMC — proven with production Minecraft servers.

  • Configuration editor

    Planned

    Edit game-specific configuration through structured panel UI.

  • Automated backups

    Planned

    Scheduled and on-demand backups with restore.

Infrastructure

  • Node agent

    Live

    A lightweight agent per machine executes lifecycle actions and provisions servers.

  • Docker isolation

    Live

    Every server runs isolated in its own container.

  • Automatic port allocation

    Live

    Ports are assigned automatically without conflicts.

  • PostgreSQL-backed architecture

    Live

    Reliable, transactional persistence for all platform state.

  • Multiple nodes

    Future

    Distribute servers across several machines from one panel.

  • Multi-region

    Future

    Run nodes in different regions under a single control plane.

Security

  • Secure authentication

    Live

    Modern authentication protects all panel access.

  • User & server authorization

    Live

    Per-user, per-server permission checks on every action.

  • SHA-256 software verification

    Live

    Server software is verified against checksums before installation.

  • Teams, roles & permissions

    Future

    Organization-level access control with granular roles.

Console

  • Live console

    Live

    Real-time server console in the browser.

  • Real-time log output

    Live

    Server logs stream into the panel as they happen.

  • Command input

    Live

    Send commands to the running server directly from the browser.

Files

  • File management

    Live

    Browse, create, rename and delete server files in the panel.

  • In-browser editing

    Live

    Edit configuration and text files without external tools.

  • File & plugin uploads

    Live

    Upload files such as plugins directly through the panel.

  • Plugin management

    Planned

    Install, update and remove plugins from a curated flow.

  • Mod management

    Planned

    Managed mod installation for supported games and loaders.

Resources

  • Resource limits

    Live

    CPU, memory and storage limits per server.

  • Monitoring & metrics

    Planned

    Resource usage and server health dashboards.

  • Resource quotas

    Future

    Per-user or per-team resource budgets.

  • Server plans

    Future

    Predefined resource tiers for servers.

Automation

  • Template-based provisioning

    Live

    Games are installed from declarative templates — verified and reproducible.

  • Automatic software installation

    Live

    The correct server software is downloaded, verified and installed automatically.

  • Scheduled tasks

    Planned

    Automated restarts, commands and maintenance windows.

  • Notifications

    Planned

    Alerts for server state changes and important events.

Multi-Game

  • Template-based architecture

    Live

    No game-specific logic in the core — games are data.

  • Minecraft Paper support

    Live

    Production-ready Paper server support.

  • More Minecraft software

    Planned

    Purpur, Fabric, Forge and NeoForge support.

  • Additional games

    Planned

    Rust, Terraria, Palworld and more via templates.

Multi-Node

  • Node agent architecture

    Live

    Control plane and game machines are cleanly separated.

  • Multiple nodes

    Future

    Many machines, one panel.

  • Multi-region deployment

    Future

    Nodes in different locations under one control plane.

  • Node-to-node migration

    Future

    Move servers between machines without manual work.

Where is all of this heading?

The roadmap shows the four phases from today’s foundation to a full hosting platform.