Features
Everything SAMUIMC does — and what comes next
Features marked Live are running in production today. Everything else is labeled exactly as it is: planned or future. No marketing inflation.
Server Management
Server creation
LiveCreate game servers from the panel in a few clicks.
Automatic provisioning
LiveDownload, verification, installation and setup happen automatically.
Start / stop / restart
LiveFull lifecycle control from the panel.
Server adoption & migration
LiveAdopt existing servers into SAMUIMC — proven with production Minecraft servers.
Configuration editor
PlannedEdit game-specific configuration through structured panel UI.
Automated backups
PlannedScheduled and on-demand backups with restore.
Infrastructure
Node agent
LiveA lightweight agent per machine executes lifecycle actions and provisions servers.
Docker isolation
LiveEvery server runs isolated in its own container.
Automatic port allocation
LivePorts are assigned automatically without conflicts.
PostgreSQL-backed architecture
LiveReliable, transactional persistence for all platform state.
Multiple nodes
FutureDistribute servers across several machines from one panel.
Multi-region
FutureRun nodes in different regions under a single control plane.
Security
Secure authentication
LiveModern authentication protects all panel access.
User & server authorization
LivePer-user, per-server permission checks on every action.
SHA-256 software verification
LiveServer software is verified against checksums before installation.
Teams, roles & permissions
FutureOrganization-level access control with granular roles.
Console
Live console
LiveReal-time server console in the browser.
Real-time log output
LiveServer logs stream into the panel as they happen.
Command input
LiveSend commands to the running server directly from the browser.
Files
File management
LiveBrowse, create, rename and delete server files in the panel.
In-browser editing
LiveEdit configuration and text files without external tools.
File & plugin uploads
LiveUpload files such as plugins directly through the panel.
Plugin management
PlannedInstall, update and remove plugins from a curated flow.
Mod management
PlannedManaged mod installation for supported games and loaders.
Resources
Resource limits
LiveCPU, memory and storage limits per server.
Monitoring & metrics
PlannedResource usage and server health dashboards.
Resource quotas
FuturePer-user or per-team resource budgets.
Server plans
FuturePredefined resource tiers for servers.
Automation
Template-based provisioning
LiveGames are installed from declarative templates — verified and reproducible.
Automatic software installation
LiveThe correct server software is downloaded, verified and installed automatically.
Scheduled tasks
PlannedAutomated restarts, commands and maintenance windows.
Notifications
PlannedAlerts for server state changes and important events.
Multi-Game
Template-based architecture
LiveNo game-specific logic in the core — games are data.
Minecraft Paper support
LiveProduction-ready Paper server support.
More Minecraft software
PlannedPurpur, Fabric, Forge and NeoForge support.
Additional games
PlannedRust, Terraria, Palworld and more via templates.
Multi-Node
Node agent architecture
LiveControl plane and game machines are cleanly separated.
Multiple nodes
FutureMany machines, one panel.
Multi-region deployment
FutureNodes in different locations under one control plane.
Node-to-node migration
FutureMove servers between machines without manual work.
Where is all of this heading?
The roadmap shows the four phases from today’s foundation to a full hosting platform.